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The fake "perfect button"

"Let's redo the button again." Meanwhile, the real product problem stays elsewhere. The product is trying to look pretty before being clear.

Author · Mickael Published on · June 12, 2026 Reading · 3 min read EN FR
The fake "perfect button"

"Let's redo the button again."

Then : change the color, adjust the shadow, nudge the text, test a new animation. Meanwhile… the real product problem stays completely elsewhere.

"Pretty" before "clear"

This is something we see all the time in mobile projects. The product is trying to be "pretty"… before being clear. And honestly, that's a huge trap.

Because a gorgeous but incomprehensible interface is still a bad interface.

The problem is that many teams spend tons of time on visual details, micro-animations, aesthetic elements. While the user doesn't even know yet where to tap, what to do, how to go back, or whether their action worked.

Aesthetic vs. functional design

And that's exactly where a major confusion appears between aesthetic design and functional design.

Design isn't only about "looking nice". It's mainly about :

  • guiding,
  • reassuring,
  • making the action obvious,
  • reducing mental load.

Apple's Human Interface Guidelines place clarity before visual richness. It's the first principle, not the last.

A simple interface is harder to design

The best interfaces often feel very simple. Because they remove huge amounts of unnecessary thinking. The user moves forward naturally.

And honestly, that is much harder to design than a "spectacular" interface — and there is evidence that it is also what people prefer.

Researchers at Google tested 119 screenshots of real sites for visual complexity and prototypicality — how conventional a layout looks. Their finding was blunt : "websites with low VC and high PT were perceived as highly appealing", and both factors registered "even within 17ms" of exposure (Tuch et al., International Journal of Human-Computer Studies, 2012). Low complexity, high conventionality. The opposite of a spectacular button.

In short : the interface people call beautiful is usually the one they can read in 1 glance, not the one with the most work visible in it. Worth noting the sample, though — 59 and 82 psychology undergraduates in Switzerland, so treat the direction as solid and the magnitude as indicative.

Users don't come to admire your buttons

Because in the end, the user doesn't come to admire your buttons. They come to accomplish a task. Book. Buy. Understand. Order. Listen.

And anything that unnecessarily slows that flow usually creates frustration, hesitation, or drop-off.

So good UX isn't the one that grabs the most attention. It's often the one that makes you forget the interface entirely.

Is your team optimizing the button… or the flow leading to it ? Book a 30-minute call to identify where the real design effort should go.

A mobile project to scope?

12 years of experience, iOS + Android, one dedicated contact. Free 30-minute call to scope your need — no commitment, no jargon.

Book a call →
Blog
The fake "perfect button"

"Let's redo the button again." Meanwhile, the real product problem stays elsewhere. The product is trying to look pretty before being clear.

Mickael Jun 12, 2026 3 min read
EN FR
The fake "perfect button"
Table of contents

"Let's redo the button again."

Then : change the color, adjust the shadow, nudge the text, test a new animation. Meanwhile… the real product problem stays completely elsewhere.

"Pretty" before "clear"

This is something we see all the time in mobile projects. The product is trying to be "pretty"… before being clear. And honestly, that's a huge trap.

Because a gorgeous but incomprehensible interface is still a bad interface.

The problem is that many teams spend tons of time on visual details, micro-animations, aesthetic elements. While the user doesn't even know yet where to tap, what to do, how to go back, or whether their action worked.

Aesthetic vs. functional design

And that's exactly where a major confusion appears between aesthetic design and functional design.

Design isn't only about "looking nice". It's mainly about :

  • guiding,
  • reassuring,
  • making the action obvious,
  • reducing mental load.

Apple's Human Interface Guidelines place clarity before visual richness. It's the first principle, not the last.

A simple interface is harder to design

The best interfaces often feel very simple. Because they remove huge amounts of unnecessary thinking. The user moves forward naturally.

And honestly, that is much harder to design than a "spectacular" interface — and there is evidence that it is also what people prefer.

Researchers at Google tested 119 screenshots of real sites for visual complexity and prototypicality — how conventional a layout looks. Their finding was blunt : "websites with low VC and high PT were perceived as highly appealing", and both factors registered "even within 17ms" of exposure (Tuch et al., International Journal of Human-Computer Studies, 2012). Low complexity, high conventionality. The opposite of a spectacular button.

In short : the interface people call beautiful is usually the one they can read in 1 glance, not the one with the most work visible in it. Worth noting the sample, though — 59 and 82 psychology undergraduates in Switzerland, so treat the direction as solid and the magnitude as indicative.

Users don't come to admire your buttons

Because in the end, the user doesn't come to admire your buttons. They come to accomplish a task. Book. Buy. Understand. Order. Listen.

And anything that unnecessarily slows that flow usually creates frustration, hesitation, or drop-off.

So good UX isn't the one that grabs the most attention. It's often the one that makes you forget the interface entirely.

Is your team optimizing the button… or the flow leading to it ? Book a 30-minute call to identify where the real design effort should go.

A mobile project to scope?

12 years of experience, iOS + Android, one dedicated contact. Free 30-minute call to scope your need — no commitment, no jargon.

Book a call →

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